KAMPANIA Standardzik 2.0

fc_ironsultanate
Warband
User: Piter
Faction: Iron Sultanate
Rating: 1200| 7
Fielded: Elite: 4, Troop: 8, Mercenary: 2, Total: 14/14
Arsenal
0
0
Strongbox: 0 | 0
No items in your arsenal
Campaign - Warszawska Kampania Centralna
Victory Points: 35
Threshold round: 6: 1200
Campaign Round: 6/5 (max round: 12)
Exploration
Elites
Yüzbaşı Captain
Kapitan Tsubasa
183
Siege Jezzail, Greatsword / Greataxe, Sword / Axe, Combat Helmet, Gas Mask, Frag Grenades, Reinforced Armour
Sultanate Assassin
Skryty Mustafa
167
Assassin's Dagger, Combat Helmet, Medi-Kit, Frag Grenades, Reinforced Armour, Trench Shield
Brazen Bull
Byczy Byk
255
Flame Cannon, Titan Zulfiqar, Combat Helmet, Alchemist Armour, Trench Shield
Jabirean Alchemist
119
Pistol / Revolver, Pistol / Revolver, Combat Helmet, Frag Grenades, Reinforced Armour
Troops
Lion of Jabir
Simba
80
Standard Armour
Lion of Jabir
Skaza
80
Standard Armour
Sultanate Sapper
79
Alaybozan, Alchemical Ammunition, Shovel, Frag Grenades, Trench Shield
Sultanate Sapper
79
Alaybozan, Alchemical Ammunition, Shovel, Frag Grenades, Trench Shield
Azeb
Yahşi Muzykant
53
Pistol / Revolver, Musical Instrument, Frag Grenades
Azeb
35
Jezzail, Alchemical Ammunition
Azeb
35
Jezzail, Alchemical Ammunition
Azeb
35
Jezzail, Alchemical Ammunition
Mercenaries
Combat Biologist
3
Vivisector, Gas Grenades, Standard Armour
Mamluk Faris
Mustafa Seyfettin
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Dead
Jabirean Alchemist
ALCHEMORTEK
55
No Battlekit
Janissary
78
Greatsword / Greataxe, Sword / Axe, Frag Grenades
Lion of Jabir
Kajon
80
Standard Armour
Azeb
Ömer Nusret
35
Jezzail, Alchemical Ammunition
Azeb
35
Jezzail, Alchemical Ammunition
Azeb
35
Jezzail, Alchemical Ammunition
Jabirean Alchemist
Krwawy Abdurrahman
55
No Battlekit
Janissary
Seyfettin Selim
106
Sniper Rifle, Greatsword / Greataxe, Sword / Axe
Azeb
Chudy Bolek
32
Jezzail
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Fireteams
Model Fireteam
Mustafa Seyfettin
-
Yüzbaşı Captain - Kapitan Tsubasa
183
Name: Kapitan Tsubasa
Type: Yüzbaşı Captain
Base Cost: 70
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Negate Heavy
Tough
Leader
Elite
Sultanate

Upgrades

Janisary Veteran - 10
You can make the Yüzbaşı a Janissary Veteran with the
Strong
Keyword and the Janissary Counter-Charge ability at a cost of +10

Battlekit

A Yüzbaşı can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Siege Jezzail
30
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
12
Sword / Axe
4
Armour
Reinforced Armour
40
Shields
Equipment
Gas Mask
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
RobbedAll of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mubarizon: A Yüzbaşı is expected to face the mightiest of their enemies in personal combat, inspiring the troops to victory with their personal prowess. Add
+1 Injury Dice
for attacks made by a Yüzbaşı if the target model has the
Tough
Keyword.
Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist - ALCHEMORTEK
55
Name: ALCHEMORTEK
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
SprinterAdd
+1 Dice
to the
Risky Success
Roll for a model with this Skill that is taking a Dash ACTION.
Injuries
Muscle DamageThis model cannot have Battlekit that has the
Heavy
Keyword. Any that it has when the Injury is suffered is lost.
Fighter Status
Dead
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Simba
80
Name: Simba
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Standard Armour
15
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Assassin - Skryty Mustafa
167
Name: Skryty Mustafa
Type: Sultanate Assassin
Base Cost: 85
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Infiltrator
Elite
Sultanate

Battlekit

A Sultanate Assassin can have any Battlekit from the

Iron Sultanate
Armoury

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Assassin's Dagger
15
Armour
Reinforced Armour
40
Shields
Trench Shield
10
Equipment
Medi-Kit
5
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
ChampionMelee Weapons that do not have the
Cleave
Keyword which are used by a model with this Skill gain the
Cleave
2 Keyword. In addition, add
-1 Dice
to the Success Roll for the second Melee Attack made with each Melee Weapon that gains the
Cleave
Keyword.
ScavengerA model with this Skill has the Extra Dice Exploration Skill.
Injuries
Full RecoveryThe model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.
RobbedAll of the model’s Battlekit is lost, unless it is Battlekit that cannot be lost or removed during a campaign. It does not receive an Injury or a Battle Scar
Chest WoundAdd
+1 Injury Dice
to Injury Rolls for attacks that target this model.
Fighter Status
Active
Fighter Rank
Elite

Abilities

Time Slip: If your opponent fails their Success Roll for an attack targeting a Sultanate Assassin, you can say the Sultanate Assassin will slip into a moment in the future. If you do so, you can redeploy it anywhere within 6” of its original location (measured from the centre of its base to the centre of its base), and more than 1” away from any enemy models. If the failed attack took place because the Sultanate Assassin is retreating, the retreat move ends after you redeploy the model.
Temporal Assassin: After determining the Charge Bonus for a Sultanate Assassin that has not already carried out a Fight
Action
in its Activation, you can say that the Sultanate Assassin will split itself through time. If you do so, choose an additional enemy model as the target of the Charge (the normal rules for picking a target apply, but do not count enemy models picked as targets for the Charge as interposing enemy models). Then make a charge move with the Sultanate Assassin which finishes within 1” of the first enemy model you picked as a target, and then take a Fight
Action
with the enemy model as the target. After resolving the Fight
Action
, you must immediately remove the Sultanate Assassin from the battlefield and redeploy it to within 1” of the other model that you picked. Then take a second Fight
Action
with the other enemy model as the target. The Sultanate Assassin must use the same Melee Weapon for both attacks, and cannot take a Fight
Action
later in the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Brazen Bull - Byczy Byk
255
Name: Byczy Byk
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-3
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Elite
Artificial
Sultanate

Battlekit

A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Flame Cannon
60
Melee Weapons
Titan Zulfiqar
30
Armour
Alchemist Armour
50
Shields
Trench Shield
10
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Skill & ExpertiseWhen you give a model this Skill, choose 1
Action
on that model's Warband Entry, or 1 Common
Action
apart from Fight or Shoot
Action
S, and write it on your Warband Roster. Add
+1 Dice
to rolls made as part of the chosen
Action
when they are taken by this model.
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary
78
Name: -
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Strong
Negate Heavy
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Frag Grenades
7
Melee Weapons
Greatsword / Greataxe
12
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Kajon
80
Name: Kajon
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Standard Armour
15
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir - Skaza
80
Name: Skaza
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Melee Weapons
Unarmed
Armour
Standard Armour
15
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Ömer Nusret
35
Name: Ömer Nusret
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
35
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
35
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist - Krwawy Abdurrahman
55
Name: Krwawy Abdurrahman
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
0
Keywords
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Dead
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Combat Biologist
3
Name: -
Type: Combat Biologist
Base Cost: 3
Image: @Mini Merchant
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fear

Battlekit

A Combat Biologist always has Gas Grenades, Standard armour, a Gas Mask, and a Vivisector.

Grenades
Gas Grenades
Melee Weapons
Vivisector
Armour
Standard Armour

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Prize Specimens: When a Combat Biologist takes any enemy model with the Keyword
Demonic
or
Black Grail
Out of Action with a Melee attack, place 1
Blessing Marker
beside the Combat Biologist.
Battlefield Vivisection: Whenever a Combat Biologist is part of your Warband, add the Gather Knowledge Glorious Deed to those normally available in each scenario you play.

Battlefield Vivisection

You complete this Glorious Deed if 3 or more enemy models are taken Out of Action while they are within 1” of a friendly Combat Biologist.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Janissary - Seyfettin Selim
106
Name: Seyfettin Selim
Type: Janissary
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Strong
Negate Heavy
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Sniper Rifle
35
Grenades
Melee Weapons
Greatsword / Greataxe
12
Sword / Axe
4
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris - Mustafa Seyfettin
4
Name: Mustafa Seyfettin
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Polearm and Shield
Ranged Weapons
Jezzail
Melee Weapons
Trench Polearm
Armour
Reinforced Armour
Shields
Trench Shield
Equipment
Alchemical Ammunition
Combat Helmet

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Chudy Bolek
32
Name: Chudy Bolek
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist
119
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-2
Keywords
Negate Shrapnel
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Pistol / Revolver
6
Pistol / Revolver
6
Grenades
Frag Grenades
7
Melee Weapons
Armour
Reinforced Armour
40
Shields
Equipment
Combat Helmet
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Sapper
79
Name: -
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Negate Mined

Battlekit

Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons
Alaybozan
9
Grenades
Frag Grenades
7
Melee Weapons
Armour
Shields
Trench Shield
10
Equipment
Shovel
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Defuse Mine: When you move a Sultanate Sapper into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Sultanate Sapper will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you can deploy them up to 6” away from your deployment zone and in contact with a terrain piece that is at least ½” high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Sultanate Sapper
79
Name: -
Type: Sultanate Sapper
Base Cost: 50
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-1
Keywords
Sultanate
Negate Mined

Battlekit

Sappers are equipped with shovels. This equipment can never be removed. They can be equipped with any weapon, armour and equipment from the

Iron Sultanate
Armoury.

Ranged Weapons
Alaybozan
9
Grenades
Frag Grenades
7
Melee Weapons
Armour
Shields
Trench Shield
10
Equipment
Shovel
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Abilities

Set Mine: A Sultanate Sapper can take a Set Mine
Action
if they are in contact with a terrain piece that measures up to 8” by 8” that doesn't have the
Mined
Keyword. If they do so, take a Success Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens. If the roll is a Success or a Critical Success, the terrain piece gains the
Mined
Keyword.
Defuse Mine: When you move a Sultanate Sapper into contact with a Marker or terrain piece with the
Mined
Keyword, you can say the Sultanate Sapper will try to defuse the mine before it detonates. If you do so, take a
Risky Success
Roll for the model. If the roll is a Failure the mine detonates and the Sultanate Sapper’s Activation ends. If the roll is a Success or a Critical Success, the mine does not detonate, and the Marker or terrain piece loses the
Mined
Keyword. A model that sets a mine on a terrain piece can defuse the mine automatically if it moves into contact with the terrain piece (do not take a
Risky Success
Roll.
Forward Positions: When you deploy a Sultanate Sapper for the first time in a game, you can deploy them up to 6” away from your deployment zone and in contact with a terrain piece that is at least ½” high.
Fortify: A Sultanate Sapper can take a Fortify
Action
. If they do so, take a
Risky Success
Roll for the Sultanate Sapper. If the roll is a Failure, the Sultanate Sappers Activation ends. If the roll is a Success or a Critical Success, the Sultanate Sapper has the COVER Keyword until they move away from their current position.
Detonating Mines: When a model moves into contact with a Mined terrain piece, the mine will detonate unless the model is the one that set the mine, or has the Defuse Mine ability. Make an Injury Roll with the
Shrapnel
Keyword for the model that detonated the mine. The terrain piece is then no longer considered to be Mined. If the model wasn’t taken Down or Out of Action, it can then continue its move. Flying models only detonate a mine if they finish a move in contact with a Mined terrain piece (they can fly across it without setting it off ).

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb - Yahşi Muzykant
53
Name: Yahşi Muzykant
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Pistol / Revolver
6
Grenades
Frag Grenades
7
Melee Weapons
Armour
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
35
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
35
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
35
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder