







A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Wretched can have any Battlekit from The

Limit: Praetor can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Not even trying is the surest way to succeed.
It is all but impossible to approach this infernal warrior with any energy or enthusiasm.
Enemy models treat Open or Dangerous terrain within 6” of a model with this Goetic Ability as if it had the A Praetor can have any Battlekit from The

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Not even trying is the surest way to succeed.
A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
Not even trying is the surest way to succeed.
A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Limit: Sorcerer can choose up to 3 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.
The Sorcerer opens a portal to the Lake of Fire, drawing forth a great screaming ball of Infernal lava mixed with damned souls.
Yoke Fiends are held in total thrall by the mightier members of the Court.
Not even trying is the surest way to succeed.
A Sorcerer can have any Battlekit from The
