Procesija Svetog Apostola Damjana Gubavog

fc_trenchpilgrim_fv_processionofthesacredaffliction
Warband
Faction: Procession of the Sacred Affliction
Rating: 825| 7
Fielded: Elite: 4, Troop: 5, Mercenary: 2, Total: 11/11
Arsenal
1
2
Strongbox: 0 | 0
Holy Grenade, Trench Knife
Campaign
Patron: Warrior Saint
Victory Points: 24
Campaign Round: 2 (max round: 12)
Current field limit: 11 Models
Exploration

Elites

War Prophet
Anasija Darovida
160
2
Anti-Tank Hammer, Gas Mask, Holy Grenade, Reinforced Armour
Castigator
monah Jerasimus Stigmata Ponizni
130
Anti-Tank Hammer, Holy Icon Shield, Molotov Cocktail
Communicant
Iridon svedok neizmerne milosti
188
Anti-Tank Hammer, Communicant Cross, Mountaineer Kit, Holy Icon Armour, Holy Icon Shield
Trench Pilgrim
Trench Pilgrim
61
Pistol / Revolver, Scourge / Battle-Whip / Flail, Musical Instrument, Molotov Cocktail

Troops

Anchorite Shrine
Hram Prepodobnog Simeona Mirotočivog
140
Bonebreaker Mace, Catherine Wheel
Ecclesiastic Prisoner (Sacred Affliction)
Toza
20
Stigmatic Nun
Stigmatic Nun
61
Pistol / Revolver, Scourge / Battle-Whip / Flail
Ecclesiastic Prisoner (Sacred Affliction)
Ecclesiastic Prisoner (Sacred Affliction)
20
Trench Pilgrim
Trench Pilgrim
45
Blunderbuss, Trench Shield

Mercenaries

Observer
Observer
3
Trench Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour
Sister of Saint Cosmas
Sister of Saint Cosmas
2
Misericordia, Gas Mask, Medi-Kit, Standard Armour

Modifiers

Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
War Prophet - Anasija Darovida
160 | 2
Name: Anasija Darovida
Type: War Prophet
Base Cost: 80
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-2
Keywords
Negate Gas
Leader
Elite
Pilgrim
Battlekit

Battlekit: A War Prophet can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Holy Grenade
2

Melee Weapons

Anti-Tank Hammer
35

Armour

Reinforced Armour
40

Shields

No shields equipped

Equipment

Gas Mask
5
Campaign Play

Experience

Battle Scars

Advancements

Close Quarter CombatAdd
+1 Dice
and
+1 Injury Dice
to rolls for Melee Attacks made by a model with this Skill if it is in contact with a terrain piece.

Injuries

Expensive Treatment
Elite Injuries Chart #32
The model’s wounds require constant treatment. Before you can deploy this model, you must deduct 10 from your Warband’s Strongbox. This payment does not count towards your Warband’s Threshold Value.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Loudspeakers: A War Prophet can take a Loudspeakers
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, the War Prophet’s Activation ends immediately. If the roll is a Success or Critical Success, you can move all friendly models within 8" of the War Prophet up to 3". They must end the move as close as possible to the nearest enemy model that was visible to them at the start of the move. This move can be used to bring a model within 1" of an enemy model in which case the model counts as charging. If no enemy models are visible, they can move normally.
Laying On Hands: War Prophet can take a Laying on of Hands
Action
. If they do so, take a Success Roll for the model. If the roll is a Failure, nothing happens. If the roll is a Success, remove 1 BLOOD MARKER from a friendly model within 6" of the War Prophet. If the roll is a Critical Success, remove 3
Blood Markers
from a friendly model within 6" of the War Prophet instead of only 1. The War Prophet can use this
Action
to heal themselves.
Memento Mori: The War Prophet is touched by a higher power, and the revealed truth allows them a degree of protection against premature death. The first time the War Prophet suffers an Out of Action result on the Injury Table, it is treated as a No Effect result instead.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Castigator - monah Jerasimus Stigmata Ponizni
130
Name: monah Jerasimus Stigmata Ponizni
Type: Castigator
Base Cost: 50
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fear
Strong
Elite
Pilgrim
Upgrades
Zealot Strength - 5
The model may have the Keyword
Strong
.
Wrath of God - 15 - 1/1
Blood Markers
are never placed next to a model with the Wrath of God special rule, and it has the
Negate Fear
Keyword. It cannot be Broken on the Wheel by an Anchorite Shrine. A model with the Wrath of God special rule cannot have Ranged Weapons or Armour (it can have a Shield).
Battlekit

Battlekit: A Castigator can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Molotov Cocktail
5

Melee Weapons

Anti-Tank Hammer
35

Armour

No armour equipped

Shields

Holy Icon Shield
20

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Glory HoundAt the end of each game, your Warband receives 1 extra for each model with this Skill that is on the battlefield.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Enforced Orthodoxy: A Castigator can take an Enforced Orthodoxy
Action
. If they do so, take a
Risky Success
Roll for the model and add
+1 Dice
to the roll. If the roll is a Failure, the Castigator’s Activation ends immediately. If the roll is a Success or Critical Success, all friendly models that are within 8" of the Castigator that are Down immediately stand back up at no cost to their movement.
Whip of God: When a Castigator makes a Melee Attack, they can target a friendly model that is within 1" instead of an enemy model. Set aside a D6 each time a Castigator attacks a friendly model and takes them Out of Action with a Melee Attack. The next time the Castigator’s Warband is forced to take a Morale Check, each D6 that was put aside adds
+1 Dice
to the roll and is then discarded.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Communicant - Iridon svedok neizmerne milosti
188
Name: Iridon svedok neizmerne milosti
Type: Communicant
Base Cost: 100
Image: @grimdank_minis
Movement
6"/Infantry
Melee
+2D
Ranged
-3D
Armour
-2
Keywords
Negate Shrapnel
Negate Gas
Negate Fear
Strong
Tough
Elite
Pilgrim
Battlekit

Battlekit: A Communicant has a Communicant Cross. The Communicant can also have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Anti-Tank Hammer
35

Armour

Holy Icon Armour
30

Shields

Holy Icon Shield
20

Equipment

Communicant Cross
Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.

Injuries

Full Recovery
Elite Injuries Chart #41-63
The model has survived the battle with no ill effects. It does not receive an Injury or a Battle Scar.

Fighter Status

Active

Fighter Rank

Elite
limited potential

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Miracle of Regeneration: When you Activate a Communicant, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model.
Pilgrim Bodyguard: If a friendly
Pilgrim
model within 1" of a Communicant is hit by a Ranged Attack or Melee Attack, you can say that the Communicant will take the hit. If you do so, make an Injury Roll for the Communicant instead of the original target. This ability cannot be used against attacks that have the
Blast
Keyword.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Anchorite Shrine - Hram Prepodobnog Simeona Mirotočivog
140
Name: Hram Prepodobnog Simeona Mirotočivog
Type: Anchorite Shrine
Base Cost: 140
Image: @immaterium.painting
Movement
6"/Infantry
Melee
+2D
Armour
-3
Keywords
Negate Shrapnel
Fear
Strong
Tough
Pilgrim
Battlekit

Battlekit: An Anchorite Shrine has a Bonebreaker Mace and a Catherine Wheel. These Weapons are built into the Anchorite Shrine and cannot be removed or lost throughout the campaign for any reason.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Catherine Wheel
Bonebreaker Mace

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Broken on the Wheel: At the start of each game, before deployment, you can say that one Trench Pilgrim or Ecclesiastic Prisoner will be broken on the wheel to show their piety and devotion. The model you choose is permanently removed from your Warband, but you can redistribute their Battlekit to other models that would be allowed to have it. The Anchorite Shrine then shatters the bones of the volunteer and carries the broken victim to battle on its Wheel. Injuries that would be inflicted on the Anchorite Shrine are instead inflicted on its unfortunate victim, until the victim finally passes away. This is represented by the following special rules, which apply to the Anchorite Shrine until it suffers an Out of Action result on the Injury Table:
  • It has an Armour Characteristic of 0 and does not have the
    Negate Shrapnel
    and
    Tough
    Keywords.
  • It treats Down results as Minor Hit results.
  • The first time the Anchorite Shrine suffers an Out of Action result on the Injury Table, it is treated as a No Effect result. When this happens, any Blood Markers on the Anchorite Shire are removed, and from then on, these special rules no longer apply to the model.
Symphony of Slaughter: An Anchorite Shrine is armed with two 1-Handed Melee Weapons (the Catherine Wheel and Bonebreaker Mace). When it makes a Melee Attack, it can either attack once using either its Catherine Wheel or the Bonebreaker Mace, or twice, first with the Catherine Wheel and second with its Bonebreaker Mace (the Off-Hand Weapon modifier applies to the attack made with the Bonebreaker Mace). Note that both Weapons have the
Risky
keyword, which means that the Anchorite Shrine’s Activation ends immediately if the Success Roll for an attack made with either weapon is a Failure.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction) - Toza
20
Name: Toza
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Trench Pilgrim
61
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Elite
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Pistol / Revolver
6

Grenades

Molotov Cocktail
5

Melee Weapons

Scourge / Battle-Whip / Flail
5

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Stigmatic Nun
61
Name: -
Type: Stigmatic Nun
Base Cost: 50
Image: @grimdank_minis
Movement
8"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: A Stigmatic Nun can have Battlekit from the

Trench Pilgrims
Armoury Tables. The only Ranged Weapons they can have are Automatic Pistols and Pistols, and the only Grenades they can have are Warcrosses. No restrictions apply to any other Types of Battlekit.

Ranged Weapons

Pistol / Revolver
6

Grenades

No grenades equipped

Melee Weapons

Scourge / Battle-Whip / Flail
5

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Agile: Add
+1 Dice
to Risky Success Rolls when a Stigmatic Nun Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Blessed Stigmata: When you Activate a Stigmatic Nun, before carrying out any
Actions
, you can remove up to 1
Blood Marker
from the model and replace it with 1
Blessing Marker
.
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Ecclesiastic Prisoner (Sacred Affliction)
20
Name: -
Type: Ecclesiastic Prisoner (Sacred Affliction)
Base Cost: 20
Image: @H.P.H8craft
Movement
6"/Infantry
Melee
-1D
Armour
0
Keywords
Pilgrim
Battlekit

Battlekit: An Ecclesiastic Prisoner always has an Iron Capirote. Up to 4 Ecclesiastic Prisoners can have a Martyrdom Device for 35 . They cannot have any other Battlekit.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Unarmed

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Mad Dash: Add
+1 Dice
to the
Risky Success
Roll for an Ecclesiastic Prisoner that is taking a Dash
Action
.
Feeble Flailing: An Ecclesiastic Prisoner can make a Melee Attack even though it doesn't have a melee weapon. If it does so, add
-1 Dice
to the Success Roll for the attack.
Awaited: An Ecclesiastic Prisoner that is taken Out of Action when their Martyrdom Device is triggered does not count towards the number of models from the Warband taken Out of Action for Morale Checks.
STL finder
Trench Pilgrim
45
Name: -
Type: Trench Pilgrim
Base Cost: 30
Image: @jimmy_crisps
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Pilgrim
Battlekit

Battlekit: A Trench Pilgrim can have any Battlekit from the

Trench Pilgrims
Armoury Tables.

Ranged Weapons

Blunderbuss
5

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

Trench Shield
10

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Punishing Millstones: Add
+1 Injury Dice
for Melee Attacks made by models from a Procession of the Sacred Affliction if the target is Down. This special rule does not apply to attacks made by Ecclesiastic Prisoners
STL finder
Observer
3
Name: -
Type: Observer
Base Cost: 3
Image: @jimmy_crisps
Movement
8"/Infantry
Melee
+2D
Ranged
+1D
Armour
-1
Keywords
Negate Shrapnel
Negate Gas
Battlekit

Battlekit: An Observer always has Standard Armour, a Combat Helmet, a Gas Mask, a Medi-kit, and a Polearm.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Trench Polearm

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Combat Helmet
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Lightning Speed: When an Observer takes a Fight
Action
, they can make 2 Melee Attacks with their Polearm, one after the other.
Temporal Fuge: Add
-1 Dice
to rolls for Ranged Attacks and Melee Attacks that target an Observer.
Eye of God: You can re-roll failed Success Rolls and
Risky Success
Rolls for an Observer. If you do so and any of the re-rolled dice show a 1, then the roll is treated as a Failure, the Observer is taken Down and 1
Blood Marker
is placed next to them, and their Activation immediately ends.
Voice of God: An Observer can take a Voice of God
Action
. If they do so, take a
Risky Success
Roll for the Observer. If the roll is a Failure, the Observer’s Activation ends. If the roll is a Success or Critical Success, pick 1 model (friend or foe), anywhere on the battlefield, that has not been Activated this Turn. The Observer’s Activation then ends, and the other model’s Activation immediately begins.
STL finder
Sister of Saint Cosmas
2
Name: -
Type: Sister of Saint Cosmas
Base Cost: 2
Image: @Darius_minis
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Negate Gas
Negate Fear
Battlekit

Battlekit: A Sister of Saint Cosmas always has Standard Armour, a Gas Mask, Medi-kit, and a Misericordia.

Ranged Weapons

No ranged weapons equipped

Grenades

No grenades equipped

Melee Weapons

Misericordia

Armour

Standard Armour

Shields

No shields equipped

Equipment

Gas Mask
Medi-Kit
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Finish the Fallen: Due to their knowledge of anatomy and physiology, medics are experts at inflicting debilitating injuries and excruciating pain. Add
+1 Dice
to Injury Rolls for Melee Attacks made by a Combat Medic if the target is Down and does not have the
Black Grail
or
Demonic
Keywords.
Expert Medic: Add
+2 Dice
to the
Risky Success
Roll when a Combat Medic carries out a Treat
Action
with their Medi-kit.
STL finder