Lions of the sublime gate

fc_ironsultanate_fv_houseofwisdom
Warband
User: patrick
Faction: House of Wisdom
Rating: 998| 6
Fielded: Elite: 6, Troop: 5, Mercenary: 1, Total: 11/14
The warband is not valid
Arsenal
44
1
Strongbox: 44 | 1
No items in your arsenal
Campaign - The Cleansing
Victory Points: 45
Threshold round: 4: 1000
Campaign Round: 4/5 (max round: 12)
Exploration
Elites
Jabirean Alchemist
168
2
Pistol / Revolver, Pistol / Revolver, Trench Club, Alchemical Ammunition, Combat Helmet, Gas Mask, Mountaineer Kit, Takwin Anqa Bird, Wind Amulet, Frag Grenades, Machine Armour
Lion of Jabir
80
Standard Armour
Mamluk Faris
4
Jezzail, Alchemical Ammunition, Combat Helmet, Reinforced Armour, Trench Polearm, Trench Shield
Jabirean Alchemist
115
Jezzail, Anti-Tank Hammer, Alchemical Ammunition, Standard Armour
Brazen Bull
207
Flame Cannon, Greatsword / Greataxe, Wind Amulet, Standard Armour, Trench Shield
Fāris
104
Siege Jezzail, Trench Club, Alchemical Ammunition, Combat Helmet, Gas Mask, Mountaineer Kit
Troops
Azeb
63
Flamethrower, Trench Club
Azeb
63
Flamethrower, Trench Club
Azeb
38
Jezzail, Trench Club, Alchemical Ammunition
Lion of Jabir
80
Standard Armour
Lion of Jabir
80
Standard Armour
Dead
Azeb
63
Trench Club, Musical Instrument, Standard Armour
Fireteams
Model Fireteam
Mamluk Faris
-
Jabirean Alchemist
168 | 2
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-3
Keywords
Negate Shrapnel
Negate Gas
Elite
Sultanate

Secrets Of The House Of Wisdom

Limit: Jabirean Alchemist can choose up to 1 Secrets Of The House Of Wisdom.

Medicine - 15 - 1/1

This Alchemist is a student of Ibn Sina’s School of Medicine. This Alchemist cannot have a Medi-kit. Instead, when you Activate this Alchemist it can take a School of Medicine

Action
as part of the Activation. If it does so, take a Success Roll for the Alchemist and add
+1 Dice
to the roll. If the roll is a Failure, nothing happens. If it is a Success or a Critical Success, you can do one of the following things:

  • Remove 2
    Blood Markers
    or 1
    Infection Marker
    from the Alchemist or a friendly model within 1" of the Alchemist.
  • Stand up a friendly model that is Down and which is within 1" of the Alchemist.

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Pistol / Revolver
6
Pistol / Revolver
6
Grenades
Frag Grenades
7
Melee Weapons
Trench Club
3
Armour
Machine Armour
50
Shields
Equipment
Alchemical Ammunition
3
Mountaineer Kit
3
Wind Amulet
10
Combat Helmet
5
Gas Mask
5
Takwin Anqa Bird
2
Special

Campaign

Experience
Battle Scars
Advancements
Gunslinger

The following rules apply to a model with this Skill if it is armed with Ranged Weapons with the

Pistol
Keyword.

  • If it is equipped with 2 Weapons with the
    Pistol
    Keyword, it can take a Shoot ACTION with one and then immediately take a Shoot ACTION with the other.
  • Add the
    Assault
    and
    Ignore
    OFF-HAND WEAPON Keywords to any weapons that have the
    Pistol
    Keyword (unless they have them already).
Show OffAdd 1 dice to the Promotion Pool in the Promotion step for each model in your Warband with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
FIRE
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
63
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
-1
Keywords
Sultanate

Upgrades

Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Grenades
Melee Weapons
Trench Club
3
Armour
Standard Armour
15
Shields
Equipment
Musical Instrument
15
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
63
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Sultanate

Upgrades

Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
63
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
0D
Ranged
0D
Armour
0
Keywords
Sultanate

Upgrades

Kavass - 5 - 2/3
The model increases their Melee characteristic by
+1 Dice
.

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Azeb
38
Name: -
Type: Azeb
Base Cost: 25
Image: @Emitoo
Movement
6"/Infantry
Melee
-1D
Ranged
0D
Armour
0
Keywords
Sultanate

Battlekit

An Azeb can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
80
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Elite
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Experience
Battle Scars
Advancements
Hard as NailsThe first time a model with this Skill suffers a Down result on the Injury table, it is treated as a No Effect result instead.
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
80
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Lion of Jabir
80
Name: -
Type: Lion of Jabir
Base Cost: 60
Image: @Emitoo
Movement
8"/Infantry
Melee
+1D
Armour
-1
Keywords
Fear
Artificial
Sultanate

Upgrades

Fierce and Brave - 5
The model gains the
Fear
keyword.

Battlekit

A Lion of Jabir can have Armour and/or a Wind Amulet from the Iron Sultanate Armoury Tables. They cannot have Shields or any other Battlekit. Any number of Lions of Jabir can have the FEAR Keyword at a cost of +5 each.

Ranged Weapons
Grenades
Melee Weapons
Unarmed
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
limited potential
Cannot be promoted

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Pin: Enemy models that are Down and that are mounted on a base of 40mm or less are not allowed to stand up if a Lion of Jabir is within 1" of them (even if the Lion of Jabir is also Down).
Agile: Add
+1 Dice
to Risky Success Roll when a Lion of Jabir Climbs, Jumps, or makes a Diving Charge, or takes a Dash
Action
.
Teeth and Claws: The model can make a Melee Attack even though it doesn’t have a Melee Weapon.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Mamluk Faris
4
Name: -
Type: Mamluk Faris
Base Cost: 4
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-3
Keywords
Negate Shrapnel
Elite
Ignore Off-hand Weapon

Battlekit

A Mamluk Faris always has Reinforced Armour, a Combat Helmet, and a a Jezzail with Alchemical Ammunition from the Iron Sultanate Faction List. In addition, a Mamluk Faris always has either a Greatsword, or a Polearm and a Trench Shield, or a Pistol and a Sword/Axe. Decide which Battlekit the Mamluk Faris has upon recruitment, and you can swap the loadout in each Quartermaster Step. The Mamluk Faris has an Armour Characteristic of -3 if it has a Trench Shield and an Armour Characteristic of -2 if it does not.

Mamluk Faris Loadouts
Polearm and Shield
Ranged Weapons
Jezzail
Grenades
Melee Weapons
Trench Polearm
Armour
Reinforced Armour
Shields
Trench Shield
Equipment
Alchemical Ammunition
Combat Helmet
Special

Campaign

Experience
Battle Scars
Advancements
ParryAdd
-1 Dice
to Success Rolls for Melee Attacks that target a model with this Skill.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Sworn Bretheren: When you recruit a Mamluk Faris to your Warband, before adding it to your roster, you can say it will form a
Fireteam
with 1 other model from your Warband that has the
Elite
Keyword. Both of the models gain the
Fireteam
Keyword. Note that the Mamluk Faris’s
Fireteam
is in addition to any other
Fireteam
S your Warband can have, and that if a Mamluk Faris is in a
Fireteam
with a model from a New Antioch Warband, then only the model from the New Antioch Warband can use the Concentrated Attack special rule.
Martial Prowess: Mamluks are disciples of furūsiyya, the knightly discipline passed on through generations, they practice ceaselessly and thus have few equals. The Mamluk’s Greatsword does not have the HEAVY Keyword, and the Jezzail carried by a Mamluk Faris has the
Assault
Keyword and Shield Combo stipulation.
Automaton Destrier: If the scenario you are playing allows
Infiltrators
to use their special deployment rules, after any
Infiltrators
have deployed, you can deploy the Mamluk Faris within 1" of any edge of the battlefield and more than 8" away from any enemy models.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Jabirean Alchemist
115
Name: -
Type: Jabirean Alchemist
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+2D
Armour
-1
Keywords
Elite
Sultanate

Battlekit

A Jabirean Alchemist can have any Battlekit from the

Iron Sultanate
Armoury Tables

Ranged Weapons
Jezzail
7
Grenades
Melee Weapons
Anti-Tank Hammer
35
Armour
Standard Armour
15
Shields
Equipment
Alchemical Ammunition
3
Special

Campaign

Experience
Battle Scars
Advancements
Sharp EyesRanged Attacks made by a model with this Skill have the
Ignore
LONG RANGE Keyword.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Mastery of the Elements: When this model is deployed for the first time in a game, you can give one of the following Keywords to all of the Jabirean Alchemist’s Ranged Weapons and Melee Weapons:
Fire
or
Gas
or
Shrapnel
. All of the Weapons have the same Keyword. If the Weapon already has the Keyword, it does not receive it a second time.
Elements
-
Elemental Change: A Jabirean Alchemist can take an Elemental Change
Action
. If they do so, take a
Risky Success
Roll for the model. If the roll is a Failure, nothing happens and the Jabirean Alchemist’s Activation ends. If the roll is a Success or a Critical Success, you can change the Master of the Elements Keyword on all of the Jabirean Alchemist’s Weapons to one of the other two choices.
Chosen Homunculus: Choose one Takwin Homunculus to be assoctiated with this Alchemist.
-

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Brazen Bull
207
Name: -
Type: Brazen Bull
Base Cost: 100
Image: @Emitoo
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Fear
Strong
Negate Heavy
Tough
Elite
Artificial
Sultanate

Battlekit

A Brazen Bull can have Battlekit from the Iron Sultanate Armoury Tables. It may only have Weapons that have the

Heavy
Keyword, and may not have a Shovel unless it is a Marid Shovel. No restrictions apply to any other Types of Battlekit.

Ranged Weapons
Flame Cannon
60
Grenades
Melee Weapons
Greatsword / Greataxe
12
Armour
Standard Armour
15
Shields
Trench Shield
10
Equipment
Wind Amulet
10
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite
limited potential

Abilities

Artificial Life: Add
-1 Injury Dice
to Injury Rolls for the model.
Trample: A Brazen Bull can take a Trample
Action
. If it does so, it can make a Melee Attack that must target an enemy model that is Down. A Trample Melee Attack does not use a Melee Weapon and has the
Ignore Armour
Keyword.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Fāris
104
Name: -
Type: Fāris
Base Cost: 55
Image: @Emitoo
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
0
Keywords
Negate Shrapnel
Negate Gas
Strong
Negate Heavy
Elite
Sultanate

Battlekit

A Janissary can have any Battlekit from the

Iron Sultanate
Armoury Tables.

Ranged Weapons
Siege Jezzail
30
Grenades
Melee Weapons
Trench Club
3
Armour
Shields
Equipment
Alchemical Ammunition
3
Mountaineer Kit
3
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Counter-Charge: If the first
Action
a model makes during their Activation is a Charge, add
+1 Dice
to Melee Attacks made by the Yüzbaşı for the rest of the Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder