The Moral Compass V.2

fc_newantioch_fc_stortruppenofthefreestateofprussia
v1.0
Warband
Faction: Stoßtruppen of the Free State of Prussia
Rating: 899| 0
Fielded: Elite: 3, Troop: 6, Mercenary: 0, Total: 9/12
Other: Dead: 2
Arsenal
1
2
Strongbox: 1 | 2
No items in your arsenal
Campaign
Patron: Learned Saint
Victory Points: 7
Campaign Round: 3 (max round: 12)
Current field limit: 12 Models
Exploration

Elites

Lieutenant
Hodrick
170
Submachine Gun, Tank-Splitter Sword, Machine Armour
Sniper Priest
Eleanor
108
Automatic Rifle, Mountaineer Kit, Standard Armour
Trench Cleric
Trench Cleric
113
Submachine Gun, Sword / Axe, Sword / Axe, Standard Armour

Troops

Mechanised Heavy Infantry
Gamma
115
Heavy Shotgun, Machine Armour
Shocktrooper
Anri
72
Tank-Splitter Sword, Frag Grenades
Shocktrooper
Patches
76
Sword / Axe, Musical Instrument, Frag Grenades
Shocktrooper
Creighton
65
Sword / Axe, Sword / Axe, Frag Grenades
Shocktrooper
Dent
90
Flamethrower
Shocktrooper
Viz Jr.
90
Flamethrower

Dead

Mechanised Heavy Infantry
Delta
115
Heavy Shotgun, Machine Armour
Shocktrooper
Vizier
94
Flamethrower, Sword / Axe

Fireteams

New Antioch Fireteam
Hodrick
Dent

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Eleanor
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

New Antioch Fireteam
Anri
-

If a model from a Fireteam hits a target that had been hit by an attack made by the other member of their Fireteam earlier in the same Turn, then you can spend 3

Blood Markers
to convert the Injury Roll for the second attack to a Bloodbath Roll, even if the target is not Down.

Lieutenant - Hodrick
170
Name: Hodrick
Type: Lieutenant
Base Cost: 70
Image: @terrainbeast
Movement
6"/Infantry
Melee
+2D
Ranged
+2D
Armour
-3
Keywords
Tough
Leader
Elite
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit: A Lieutenant can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Tank-Splitter Sword
15

Armour

Machine Armour
50

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

Relentless ChargeAdd
+1 Dice
to rolls for Melee Attacks made by a model with this Skill if it successfully charged earlier in the same Activation.

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Hold Your Fire!: The Lieutenant orders their warband to stop shooting, forcing the enemy to move first. To represent this, a Lieutenant can take a Hold Your Fire!
Action
. If they do so, pick 1 enemy model that is in the Lieutenant’s Line of Sight and that the opponent is allowed to Activate. The Lieutenant’s Activation then ends, and the opponent must Activate the model you picked.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Sniper Priest - Eleanor
108
Name: Eleanor
Type: Sniper Priest
Base Cost: 50
Image: @terrainbeast
Movement
4"/Infantry
Melee
-1D
Ranged
+2D
Armour
-1
Keywords
Elite
New Antioch
Battlekit

Battlekit: A Sniper Priest can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Automatic Rifle
40

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

Mountaineer Kit
3
Campaign Play

Experience

Battle Scars

Advancements

Head ShotRanged Attacks made by a model with this Skill have the
Ignore Armour
Keyword if the attack was a Critical Success.

Injuries

Leg Wound
Elite Injuries Chart #31
Subtract 2" from this model’s Movement Characteristic. In addition, add
-1 Dice
to the
Risky Success
Roll for this model when it takes a Dash
Action
.
Insomniac
Elite Injuries Chart #21
This model must always be the first model you deploy in any game it takes part in, and loses the
Infiltrator
Keyword if it has it.

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Aim: A Sniper Priest can take an Aim
Action
. If they do so, take a
Risky Success
Roll for the model and add
+2 Dice
to the roll. If the roll is a Failure, nothing happens and the Sniper Priest’s Activation ends. If the roll is a Success or Critical Success, for the rest of the Activation, add
+2 Dice
to the Success Rolls for Ranged Attacks that are made by the Sniper Priest
Absolute Faith: Sniper Priests do not use their eyesight to aim at their enemies. The opposing player cannot spend
Blood Markers
to add
-dice
to a Ranged Attack by a Sniper Priest.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Mechanised Heavy Infantry - Delta
115
Name: Delta
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Shotgun
20

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Mechanised Heavy Infantry - Gamma
115
Name: Gamma
Type: Mechanised Heavy Infantry
Base Cost: 85
Image: @terrainbeast
Movement
6"/Infantry
Melee
0D
Ranged
+1D
Armour
-3
Keywords
Strong
New Antioch
Upgrades
Machine Armour - 10
The model swaps out its Light Machine Armour for Machine Armour, and its base size increases to 40mm.
Battlekit

Battlekit: A Mechanized Heavy Infantry model always has either Reinforced Armour at cost of 85 , or Machine Armour at a cost of 95 . The modifier for the armour is included in the Mechanized Heavy Infantry model’s Profile above. Their Armour cannot be removed or lost throughout the campaign for any reason. The Injury Modifier for the Armour is included in the model’s Profile above. They can have any Battlekit from the

New Antioch
Armoury Tables, apart from Armour

Ranged Weapons

Heavy Shotgun
20

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

Machine Armour

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Anri
72
Name: Anri
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Tank-Splitter Sword
15

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Patches
76
Name: Patches
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

Musical Instrument
15
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Creighton
65
Name: Creighton
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

No ranged weapons equipped

Grenades

Frag Grenades
7

Melee Weapons

Sword / Axe
4
Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Dent
90
Name: Dent
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Infiltrator
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Vizier
94
Name: Vizier
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Infiltrator
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Dead

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Shocktrooper - Viz Jr.
90
Name: Viz Jr.
Type: Shocktrooper
Base Cost: 45
Image: @The Grimdark Compendium
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
0
Keywords
Infiltrator
New Antioch
Upgrades
Rapid Assault - 5
Add
+1 Dice
to the Success Roll when a model with the Rapid Assault ability takes a Dash ACTION.
Infiltrator - 10 - 2/2
The model is converted to an
Infiltrator
. The model can be placed anywhere on the table out of line of sight of any enemies, but at least 8” away from the closest enemy. Deployed after all other models without the Keyword
Infiltrator
.
Battlekit

Battlekit:

A Shock Trooper can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Flamethrower
30

Grenades

No grenades equipped

Melee Weapons

No melee weapons equipped

Armour

No armour equipped

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Fighter Status

Active

Fighter Rank

Troop

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Shock Charge: When you roll the Charge Bonus for a Shock Trooper, roll 1 extra D6 and use the single highest die to determine the bonus.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder
Trench Cleric
113
Name: -
Type: Trench Cleric
Base Cost: 60
Image: @koolkiwi_miniatures
Movement
6"/Infantry
Melee
+1D
Ranged
+1D
Armour
-1
Keywords
Negate Fear
Elite
New Antioch
Battlekit

Battlekit: Trench Clerics can have any Battlekit from the

New Antioch
Armoury Tables.

Ranged Weapons

Submachine Gun
30

Grenades

No grenades equipped

Melee Weapons

Sword / Axe
4
Sword / Axe
4

Armour

Standard Armour
15

Shields

No shields equipped

Equipment

No equipment selected
Campaign Play

Experience

Battle Scars

Advancements

No advancements

Injuries

No Injuries

Fighter Status

Active

Fighter Rank

Elite

Notes & Lore

Notes
No Notes
Lore
No Lore
Abilities
Onwards, Christian Soldiers!: Friendly NEW ANTIOCH models within 8" of a Trench Cleric have the
Negate Fear
Keyword.
God is With Us!: A Trench Cleric can take a God is With Us!
Action
. If they do so, take a
Risky Success
Roll for the Trench Cleric. If the roll is a Failure, nothing happens, and the Trench Cleric’s Activation ends. If the roll is a Success or a Critical Success, you can place 1
Blessing Marker
next to the Trench Cleric or a friendly model within 6" of the Trench Cleric.
Masters of the Grenade: Add 4" to the Range of all
Grenades
used by models from a Stosstruppen of the Free State of Prussia Warband.
STL finder