Legion of Lust

fc_courtofthesevenheadedserpent
Warband
Faction: Court of the Seven-Headed Serpent
Rating: 598| 0
Fielded: Elite: 2, Troop: 2, Mercenary: 0, Total: 4/11
Arsenal
4
1
Strongbox: 4 | 1
No items in your arsenal
Campaign - The Eastern Front
Victory Points: 7
Threshold round: 2: 800
Campaign Round: 2/2 (max round: 12)
Exploration
Elites
Praetor
275
Ophidian Rifle, Head Taker, Combat Helmet, Crown of Hellfire, Gas Mask, Incendiary Ammunition, Unholy Trinket, Reinforced Armour
Hell Knight
205
Serpent Assault Gun, Hellblade, Combat Helmet, Crown of Hellfire, Gas Mask, Infernal Iron Armour
Troops
Wretched
28
Arquebus
Yoke Fiend
90
Flamethrower, Hellblade, Standard Armour
Dead
Wretched
28
Arquebus
Yoke Fiend
90
Flamethrower, Hellblade, Standard Armour
Yoke Fiend
90
Flamethrower, Hellblade, Standard Armour
Modifiers
Trench Merchant Trade
From now on, in the Quartermaster Step, you can purchase Glory Items costing 5 or less.
Praetor
275
Name: -
Type: Praetor
Base Cost: 115
Image: @Darius_minis
Movement
8"/Flying
Melee
+3D
Ranged
+3D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Fear
Strong
Negate Heavy
Tough
Leader
Flying
Elite
Demonic
The Court

Goetic

Limit: Praetor can choose up to 2 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Forbidden Pleasures - 10
The unspeakable things done to the poor slave of the fiend are best left unsaid. You can use this Goetic Ability at the start of each game, before deployment. For each model in your Warband that has this Goetic Ability, you can pick a model from your Warband that does not have the
Demonic
Keyword. Place 3
Blood Markers
next to each model that you pick.
Call of the Flesh - 15
None can resist the call of Lust.
Goetic
(2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, the spellcaster’s Activation immediately ends and the first
Action
taken by the next model your opponent Activates must be a Move, Charge or Retreat. If the enemy model is Down, it will stand up before taking the
Action
; if it cannot stand up for any reason, the spell has no effect on it. In addition, when your opponent moves the model, it must end the move as close to the spellcaster as possible, taking a Retreat
Action
if it Activates within 1” of an enemy model, and taking a Charge
Action
if it Activates within 12” of the spellcaster. If the model must move through Dangerous terrain, or Climb, Jump, or Jump Down, to get as close to the spellcaster as possible, then it must do so. After taking the Move, Charge or Retreat
Action
the model can carry out other
Action
S normally, with the exception that it cannot choose the spellcaster as the target for a Ranged or Melee attack for the rest of the Turn.

Battlekit

A Praetor can have any Battlekit from The

Court
’s Armoury Tables.

Ranged Weapons
Ophidian Rifle
25
Grenades
Melee Weapons
Head Taker
15
Armour
Reinforced Armour
40
Shields
Equipment
Incendiary Ammunition
15
Crown of Hellfire
15
Combat Helmet
5
Gas Mask
5
Unholy Trinket
15
Special

Campaign

Experience
Battle Scars
Advancements
Sniper's NestAdd
+2 Dice
to rolls for Ranged Attacks made with the Elevated Position modifier by a model with this Skill instead of
+1 Dice
.
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Praetor can have up to 2 Goetic Powers. Praetors from a Warband dedicated to Wrath can have only 1 Goetic Power.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Hell Knight
205
Name: -
Type: Hell Knight
Base Cost: 100
Image: @Darius_minis
Movement
6"/Infantry
Melee
+2D
Ranged
0D
Armour
-2
Keywords
Negate Shrapnel
Negate Fire
Negate Gas
Strong
Negate Heavy
Elite
Demonic
The Court

Goetic

Limit: Hell Knight can choose up to 1 Goetic.
Note: You must choose the goetic powers on recruitment and cannot change them or add new ones during the quartermaster step.

Exquisite Pain - 15
Pain and pleasure are but two sides of the same coin. This is the wisdom of the Sin of Lust.
Goetic
(1-2): You must take a Cast Spell
Action
with the spellcaster in order for it to cast this spell. If you do so, pick a model that is in the spellcaster’s Line of Sight (friend or foe). Place the
Blood Markers
paid to cast the spell next to the model that you picked.

Battlekit

A Hell Knight always has a suit of Infernal Iron Armour. The Infernal Iron Armour cannot be removed or lost over the course of the campaign for any reason. The Injury Modifier for the Armour is already included in the model’s Profile above. They can also have any Battlekit from The

Court
's Armoury Tables apart from Armour.

Ranged Weapons
Serpent Assault Gun
50
Grenades
Melee Weapons
Hellblade
15
Armour
Infernal Iron Armour
Shields
Equipment
Crown of Hellfire
15
Combat Helmet
5
Gas Mask
5
Special

Campaign

Experience
Battle Scars
Advancements
Injuries
Fighter Status
Active
Fighter Rank
Elite

Abilities

Goetic Power: A Hell Knight can have up to 2
Goetic
Powers, one of which must be the Blood Magic Goetic Spell taken at no extra cost.
Blood Magic:
Goetic
(1): You can cast this spell before making any Injury Rolls for an attack made by the spellcaster. If you do so, add
+1 Injury Dice
to all of the Injury Rolls you make for the attack. For example, if the attack has the
Blast
Keyword, you would add
+1 Injury Dice
to the rolls for each model that was caught in the blast radius of the attack.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
28
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Arquebus
8
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Wretched
28
Name: -
Type: Wretched
Base Cost: 20
Image: @Mini Merchant
Movement
6"/Infantry
Melee
-1D
Ranged
-1D
Armour
0
Keywords
The Court

Battlekit

Wretched can have any Battlekit from The

Court
's Armoury Tables that costs up to 10 . A Wretched must have at least 1 Weapon (they cannot be sent into battle completely unarmed).

Ranged Weapons
Arquebus
8
Grenades
Melee Weapons
Armour
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Law of Hell: If an attack made by a Wretched takes an enemy model with the
Elite
Keyword out of Action, the Wretched model gains its freedom and is immediately removed from the game. It no longer counts as being part of the Warband for the purposes of Morale Checks and is removed from the Warband Roster.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
90
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Hellblade
15
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
90
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Hellblade
15
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Dead
Fighter Rank
Troop
Cannot be promoted

Abilities

Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder
Yoke Fiend
90
Name: -
Type: Yoke Fiend
Base Cost: 30
Image: @Darius_minis
Movement
6"/Infantry
Melee
+1D
Ranged
0D
Armour
-1
Keywords
Negate Fire
Demonic
The Court

Battlekit

A Yoke Fiend can have 1 Ranged Weapon that has a cost of 30 or less from The

Court
's Armoury Tables. They can have any other Battlekit from The
Court
's Armoury Tables apart from Ranged Weapons.

Ranged Weapons
Flamethrower
30
Grenades
Melee Weapons
Hellblade
15
Armour
Standard Armour
15
Shields
Equipment
Special

Campaign

Fighter Status
Active
Fighter Rank
Troop
Cannot be promoted

Abilities

Hateful: When a Yoke Fiend is Activated, if it is more than 1" from any enemy models and there is an enemy model within 12" of it, that is in its Line of Sight, and that does not have the
Black Grail
or
Demonic
Keywords, then the Yoke Fiend must take a Charge
Action
with the closest enemy model as the target of the charge. If the Yoke Fiend was Down at the start of the Activation, it will stand up if it can do so and must then attempt to make the charge.
Torturer: When a Yoke Fiend makes a Melee Attack, it can target a friendly model that does not have the
Demonic
Keyword. If it does so, it cannot attack again during the same Activation.

Notes & Lore

Notes
No Notes
Lore
No Lore
STL finder