The Divine Gold of Louxor

Summary

Campaign Round: 3
Threshold Value: 900
Description

In the year of grace 1904, as a new wave of bloody violence emerges on the African continent, a Fedaykin from Alamut is sent to infiltrate the putrid lands of the West. After several months of travel, the man reaches Egypt, the destination of his quest in the name of the Most Holy Sultan and Allah the Great Protector. Concealed by the occult arts of the Fortress of Alamut, he infiltrated the ancient city of Luxor, and after disappearing from view for nearly seven days and seven nights, emerged from the City of Kings. With a mysterious box in his possession, he must now escape from the heart of enemy territory before the Knights of Greed and their demonic masters realise that it has been stolen. Inside the ancient cache is the Gold of Kings, an alloy blessed for centuries upon centuries, with properties beyond the comprehension of humble mortals. The House of Wisdom must get its hands on it before Mammon's minions discover its true value... But no treasure escapes the gaze of the Head of Greed, and barely 24 hours later, a pack of half-demons sets out to hunt down the insolent thief: no one steals from the Treasurer of Hell with impunity, least of all the vile spawn of the Tyrant God! The impudent man was found and slaughtered, but here's the thing: he had had time to hide the cache, and no technique allowed the Mammonites to find it... The Sultanate is now sending a specialised band to recover its loot, while other forces from the rest of the region are gathering to get their share of the spoils... The great victor will be the side that destroys its rivals in blood and piety, and recovers the missing gold!

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